Every day, a fresh trio of battalions will be up for sale, with the quantity also changing daily. Additionally, there is a 30% probability that one of the three battalions on offer will be priced at a premium of <20%> exclusively for that day. (The extra earnings will be directed towards the game's treasury to offset unit lost of losing castles)
Overview Mechanics Beta StageBattalions can be upgraded with experience, their strength and cost will be doubled every level.
You can increase your battalions with USDC inside the castle overview panel.
You can sell your battalions inside the castle overview panel. They will be sold to the game and they will always be bought for their normal bought worth, also you cannot sell your last battalion if it isn't a full battalion.
Healing tents can be purchased with USDC, and they will be used during battle to reduce casualties. 25% of the capacity of a tent will automatically be used to heal your units. You can set the percentage of supplies that will be used during battle. Only one tent will be used during a battle.
Players can sell and buy battalions on the in-game marketplace for USDC and gold. You are able to list and delist your battalion at any time.
Scouts can be purchased with gold. The amount needed per level will increase by 1.35%. The number of scouts will determine your spy level. The greater the difference between your spy level and your opponent's sentry level, the higher the chances of a successful spy mission. Successful reconnaissance grants you information on the units and amounts they carry, as well as their gold. However, failing a reconnaissance attempt may result in losing some scouts. You can only attempt a recon mission once on a castle.
Your castle's academia research can incentivize some units to join your army. They will join you at a discounted rate, and the discount will appear when you are recruiting them. Academic research will also give your castle other perks, such as increasing the number of other castle locations you can save to attack later.
There are 3 mints to choose from, each will grant you a unique one of a kind caslte NFT that can hold unity, gain expereince and gold. The mint will also include initial battalions, with the number of units varying based on the mint type. Each type offers a range of distinct unit types, all of which are equal in terms of value and damage potential.
The selection of castles that can be invaded is determined through pseudo-random calculations on the blockchain, based on the current block number and block difficulty. It is possible to request a new set of castles from the smart contract at any time without compromising the fairness of the game. (Ranked) With this filter, the castles will be displayed according to their current rank.
Upgrading your sentry level with gold can help prevent spying opponents from succeeding in their attempts. The cost of upgrading increases by 1.35 per level. The greater the difference between your sentry level and your opponent's spy level, the higher the likelihood of their failure. It is important to keep in mind that if your castle has been successfully invaded by an opponent, there is a possibility that your sentry health has reduced.
Your army will suffer fatigue when undergoing too many invasions in a short period of time. After 5 consecutive battles in a 12 hour period they will suffer an 80% performance reduction. Every 2 hours a fatigue point will be generated.
Each week, a city tax amounting to 20% of the current gold held by the castle can be collected, starting from week 1.
An expedition can be set forth to find and unearth mines. With a base cost to search​ for the mine and then a gold cost to construct the mine depending on the type of mine. Once constructed the mine will produce a set amount of gold every day. It does not have to be collected everyday, a reserve will build up and can be collected anytime in the future. A castle is only allowed to own 1 mine per 5 castle levels.